A DESIGNER SHAPED BY HUMAN-CENTRED RESEARCH AND CREATIVE INNOVATION
From early explorations in watercolor to advanced work in industrial design and human–computer interaction, my journey has been defined by a curiosity for how people think, learn, and interact with the world. I combine artistic sensitivity with analytical research, using observation, data, and iterative design to understand users’ motivations and needs.
Through projects ranging from cultural exhibition design to AI-mediated learning studies, I have developed a practice rooted in empathy, critical thinking, and purposeful creation. My work bridges creativity and technology to design experiences that support motivation, confidence, and meaningful engagement especially in learning environments.
Body of Work
A BODY OF WORK WHERE CREATIVITY, CRAFT, AND TECHNOLOGY MEET
Creating user-centred solutions through research, observation, and the fusion of creativity with technology.
Milestones
ADVANCING HUMAN-CENTRED DESIGN THROUGH RESEARCH IN LEARNING AND INTERACTIVE TECHNOLOGIES
Spring 2025
Reactive Path Trainer — Embodied Cognition in Sports Education
Designed an AI-powered interactive soccer training system using light-based drills to enhance attention, decision-making, and motor-cognitive learning.
Spring 2025
UX Researcher & Product Designer — Green Life Sustainable Shopping App
Led interviews, surveys, and usability testing; designed core app features and iterative prototypes to support accessible, sustainable consumer behavior.
Fall 2024
Design Ethnography Researcher
Explored cognitive micro-habits in student learning through interviews and qualitative analysis to generate actionable, user-centered insights.
Spring 2024
Designing for Quality Education & Inclusive Learning
Synthesized research on VR/AR, MOOCs, and AI in education, identifying gaps in equity, accessibility, and personalized learning within global systems.
Spring 2024
Qualitative Researcher in HCI — Webex Assistant Study
Analyzed user interaction patterns and accessibility issues, offering usability enhancements for a widely used AI-supported communication tool.
Spring 2024
Experiential Design in Rome — UX/UI Designer (DSN 546)
Conceptualized an AR museum application to deliver interactive content, improving visitor engagement and accessibility through iterative UX/UI design.
Spring 2024
VR Museum of Fine Arts Researcher
Developed immersive VR museum experiences; collaborated with a multidisciplinary team to evaluate navigation, interaction, and user engagement.